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Computer Vision 5 posts

Every post filed under Computer Vision, newest first.

VGGT-Omega scales 3D reconstruction to 10B parameters with 70% less training memory
7 min read

VGGT-Omega scales 3D reconstruction to 10B parameters…

Meta and Oxford's VGGT-Omega is a CVPR 2026 oral that cuts GPU training memory by roughly 70%, scales to 10B parameters, and beats optimization pipelines on dynamic scenes. Here's what changed and how I'd evaluate it before betting a product on feed-forward 3D.

31 million tests later, noRecognition beat Flock cameras at DefCon
5 min read

31 million tests later, noRecognition beat Flock…

Security researcher Bill Swearingen trained reinforcement-learning patterns that block ALPR and surveillance detection without hiding from video. At DefCon he wrapped a Toyota Yaris and drove past a Flock camera. Here is what builders on both sides should learn.

Meshy T2 turns one photo into a clean 3D mesh in six seconds
5 min read

Meshy T2 turns one photo into a…

Meshy T2 uses flow matching to generate vertices and connectivity in parallel, not autoregressive mesh tokens. Median image-to-mesh latency is six seconds with controllable face budgets and native multi-part output.

SAM3DBody-cpp brings Meta's 70-joint body tracking to pure C++
4 min read

SAM3DBody-cpp brings Meta's 70-joint body tracking to…

Most 3D body tracking stacks need Python and PyTorch at runtime. SAM3DBody-cpp wraps Meta's SAM 3D Body model in a standalone C++ engine with ONNX Runtime, outputting 70 joints and full meshes from a camera feed.